Wednesday, June 6, 2012

Take 2: The Fountainhead of Human Creativity


Greg Bayles
Research Paper
Dr. Gideon Burton
6/5/2012
The Fountainhead of Human Creativity
               From the very genesis of recorded history, mankind has sought to create, to bring his thoughts into reality and leave his indelible mark upon the world around him. For some civilizations, that has meant erecting massive monuments to gods and men; others preserved their ideas and culture through literature, within epics and songs and the tales of the past. In the modern, globalized era, however, the rules of creativity seem to be changing. Especially over the last few decades, the desire to create has taken on new forms as the Internet and other digital media resources have revolutionized the realms of thought and creativity for the world as a whole. Ayn Rand, in her landmark novel, The Fountainhead, investigates the concept of creativity but warns against the collectivization of creative thought, indicating that in following after and yielding to the opinions of others, the creator compromises his virtue of self and betrays his individual creative identity. However, a thoughtful study of digital media through the lens of Ayn Rand's The Fountainhead clearly reveals the value of independent creativity and unveils digital media's role in providing a new and living medium through which creative thought may find expression.


               Scholars seem to be at odds one with another as to the value of independent creativity and the role of the Internet in stimulating or said creativity. Doctors Kylie Peppler and Maria Solomou of Indiana State University, have suggested, “...more recent scholarship on creativity has recognized the genesis and development of creative ideas as being part of a broader, socially determined process (13). Commenting on a blog post by the author, Peppler added to this idea, stating, “Creativity is really about learning more about what has been done and posing something new from your unique vantage point... this goes against the common myth of the lone artist in our sense of creativity. Rather creativity (like learning) happens when we're seeing and building off the ideas of others.” This concept discords sharply with the individualistic ideas presented in Rand's work, and other modern scholars have similarly spoken out against this idea of collective creativity. Alan Kirby, for example, an Oxford professor involved in digital studies, suggests that globalization and development of social media have caused much of modern 'creativity' to become “unreal, trite, vapid, conformist, consumerist, meaningless and brainless.” Interaction with the masses, he claims, seems to compromise depth and meaning within the creative process, "mak[ing] the individual's action the necessary condition of social product" (Hickey). William Thomas, a Randian scholar associated with the Atlas Society, takes a different route in his negation of the ideal of collective creativity: “[T]he internet has drawn people together and allowed them to live more independently at the same time... one can often live where one wants, and work the hours one wants, and do jobs that otherwise wouldn't be available, but the price is less interaction across the board and more individual work at an individual pace” (personal communication, June 2, 2012). Thomas proposes that while perhaps more interaction is had through the medium of the Internet, creativity itself is actually isolated and individualized as part of the process.
It will be noted, of course that definitions for creativity differ from person to person. Indeed, as Peppler and Solomou explained, “Central to a system's view of creativity is the premise of how the extent and longevity of a community's permutation of new ideas ultimately defines each idea's value as a creative act” (14). Peppler and Solomou, in their study of creativity through Quest Atlantis, an online social learning environment based around the architectural premises of the The Fountainhead, noticed that certain constructive ideas were first realized and then rapidly disseminated among the users. Based on these findings, they conjectured that one person's creativity spread abroad is equivalent to many people expressing creativity simultaneously. Solomou described the use of digital media as “a very powerful way of enhancing creativity,” and advised, “The emergence of ideas and their development seems to be better enhanced through collaborative practices rather than merely individual work” (personal communication, May 23, 2012). While perhaps true that ideas are more easily disseminated through the Internet and while collaborative works may find a ready home within the online community, Peppler and Solomou's conclusions drawn from the Quest Atlantis experience represent a false paradigm. While users may find expression in adopting and sharing ideas conceived by others, the process is not one of direct creation but rather of collective recognition of a single or small number of creative acts. The words of Shoshana Milgram Knapp of Virginia Polytechnic Institute and State University serve as a corollary to this idea. She affirms, “many creative endeavors require the work of more than one person, but this does not mean that each of them does not create independently” (personal communication, May 25, 2012). Rather, each individual component of a creative endeavor represents the labors and strivings of a single person or a small group of individuals, and collaborative projects are simply the summation of these individual efforts.

               Ayn Rand's ideological foundation finds its abode within this individualistic realm of thought. In The Fountainhead, Rand presents the oppositional creative ideologies of Howard Roark and Peter Keating and in so doing provides a contrast that leads the reader to understand more fully the value of individual thought and creation. Expelled from his architectural school for non-adherence to classical forms and styles, Roark embodies the independent fire of creativity and innovation and remains, throughout the novel, an entity unto himself, a brilliant and unapologetic creator. Keating, on the other hand, plays the game of popularity and people-pleasing, compromising any sense of personal creativity that might have once existed within him by simply rehashing the same antiquated styles and passing off Roark's brilliant designs for his own when a real bit of innovation is necessary. The differing, almost one-dimensional characters represent two extremes in relation to people in the online world – those who use digital media to create and innovate, and those who, to a lesser or greater degree, use it to recycle the same old memes and ideas, passing them off as their own in the pursuit of the ever-elusive “Likes” and +1's (Fand 488). Steven Mallory, a somewhat minor character in The Fountainhead, recognizes at one point the sad state of those who embrace this latter, attention-hungry and fickle creative ideal, stating that in following after it they “...kill some part of themselves. They change, they deny, they contradict–and they call it growth. At the end there’s nothing left, nothing unrevered or unbetrayed; as if there had never been any entity, only a succession of adjectives fading in and out on an unformed mass” (___). Rand's views on the matter are, perhaps, too stark, too black-and-white, for the vast majority of people, but her general concept holds a sure beauty and a certain truth: a person may, by virtue of his own integrity and dedication, come to discover his own creative identity and make a gift to humanity through the works that he brings to life (Young). If, as author Joyce Carol Oates writes, art constitutes “... a genuinely transcendental function—a means by which we rise out of limited, parochial states of mind,” a person, though perhaps inspired by the creators whom he emulates, will not be able to fully discover his creative potential until he steps beyond his fears and his notions of second-hand creativity.

               Some perceive this idea of personal aspiration and discovery in creation to be foolishness, painting the independent creator as a creature of the past, a dying breed. Tennessee State University's James Montmarquet, on the other hand, declares the need to reclaim the independent creative ideal. In his article, “Prometheus: Rand's Epic of Creation,” Montmarquet describes the state of the so-called 'Promethean creator' as that of an “endangered species,” a being that because of the pressures of conformity and orthodoxy placed upon him, trembles on the brink of extinction. Digital media, however, offers a new promise and a haven. If there remains a hope for the Promethean or Roarkian creator, if there is to be new life for the independent creative ideal, then it courses through the veins of digital media. Indeed, the Internet, in rekindling the dying embers of creativity and original thought, has become a veritable fountainhead of creative expression, a well of living water to quench creation's thirst.

               For Howard Roark, granite was not just granite. It was a medium and a muse, a block from which could be hewn great, triumphant walls or delicate, airy sculptures. He viewed the terrain, the resources, the space as living, and armed with this perspective, he sought to incorporate into his work the integrity of each of these elements. For the modern creator, however, the Internet is the new and living medium through which creativity finds its expression. Digital media stretches the mind, frees people from the limiting confines of their immediate environs, opens the way to a world unknown and almost magical in its possibilities. Roark remarked, “I thought of the potentialities of our modern world. The new materials, the means, the chances to take and use. There are so many products of man's genius around us today. There are such great possibilities” (E-book 466). The digital world supplies creators with a means whereby to discover and share their creative ideal. Joseph Tabenkin, a young and aspiring musician and Rand enthusiast, uses Youtube and other social media sites to promote his band's music and has been able to use his experiences with social media to begin an actual career in music. Audrey Mereu, another Youtube user, shared her journey through The Fountainhead in the form of a video book review: “The Fountainhead was the first book that truly inspired me to define the morals I want to live by.” In some sense, digital media can serve, as did The Fountainhead for Audrey, as a tool in the self-actualization of creators. Some will find their voice in making and posting videos online; others will take up blogging and uncover a whole new world of expression and thought. Yet others will discover a sense of wonder and imagination in online photo galleries and 3D environments. The world of digital media, however, is not just a filing cabinet, apathetic towards its contents and unconcerned with whom contributes or what they have to say but is rather a living, breathing organism that grows and changes and finds life in the contributions of millions and millions of independent creators from all around the world. The call of the creator, then, is to express, however clumsily, the yearnings and trepidations of the human soul, to capture in words or music or images an emotion, a thought, a realization. (Add something here to tie back into main thesis)

               As a creative medium, the Internet and other digital media resources serve as both a source of inspiration and a means whereby creativity can be shared. Creative expression itself represents only a small portion of the creative process, and as such, the Internet holds inestimable value in its potential to expose creators to new ideas and to contribute to the formation of their respective creative identities (Graham Wallas, Art of Thought). With the knowledge and wisdom of the ages at the click of a mouse button, creators, now more than ever, can find inspiration in the muses of modern media. Emily Coleman, a student studying digital literacy at Brigham Young University, echoed this sentiment, stating, “there are countless people who never would have dreamed of creating anything except that they saw someone else do it... [T]he Internet is a source of inspiration, if not the actual creativity itself.” Digital media resources do not, in themselves, cause people to become more or less creative. There is no magical link that upon clicking makes people suddenly burst forth in song or pen a line that captures the enigma of the human soul. Nor is there a website that instantly drains a person of all sense of creative vision and compels him/her to post pictures of cats with misspelled subtitles. Rather, the Internet gives mankind the ability to enact his creative visions by providing access to both the resources and audiences necessary to realize his specific creative endeavors. “[M]achines will be common to a free and an unfree society,” to one fed by or starved of creation's lifeblood (James Montmarqet, personal communication, May 25, 2012). “If, then, a difference emerges, by her lights, it must be something that an individual, or perhaps collection of individuals do, by way of using the machines for creative purposes.” (Add something here to tie back in)

               Some argue that the Internet and, more particularly, social media detract from the creative spirit, founding their argument upon the 'rehash and recycle' culture that has evolved on social media sites like Myspace and Facebook. The Internet, however, is not at conflict with creativity and rather serves as a medium, like stone or paint, that can be used to bring life to an idea or an emotion (Sorensen). One Facebook user, Stella Knickerson, expressed her thoughts on the matter, stating that, "New technologies have no power to change who people are at the core. If you could somehow objectively measure pure 'creativity,' I don't think the internet would change what's inside of people." Indeed, the modern creator must look to his/her inner creative vision in determining how he/she will make use of digital media's potential, as did Howard Roark:
He looked at the granite. To be cut, he thought, and made into walls. He looked at a tree. To be split and made into rafters. He looked at a streak of rust on the stone and thought of iron ore under the ground. To be melted and to emerge as girders against the sky... These rocks, he thought, are here for me; waiting for the drill, the dynamite and my voice; waiting to be split, ripped, pounded, reborn; waiting for the shape my hands will give them (4).
Digital culture has spawned all sorts of new media through which creators and innovators are able to develop and share their ideas. Recent years, for example have seen the birth of Minecraft, an online 'block world' wherein players extract resource blocks and from them are able to construct basically anything that they can imagine. One user captivated Rand enthusiasts in crafting a true-to-form, block replica of Atlas, the namesake of Rand's paramount work, Atlas Shrugged. Similar re-adaptations to different media are broadening the scope of creativity and expanding digital society's ability to experience ideas through various forms of art and creativity. It is, of course, not so much about novelty for the sake of novelty as it is about both recognizing the things that digital media can do for creativity and learning to make maximum use of these advantages (Fand 489). As Adam Sorensen, a student in digital literacy, stated, “[T]he creator takes the spark that is already there and uses digital media as one of his mediums , just as an architect uses many different materials. The person already has the creative spark, but... digital media allows them to amplify that spark and disseminate its effects across the world."

               To a certain extent, the use of digital media itself represents a departure from the doldrums of conformity and creative stagnation. The way of the modern philosopher, of the thinker, of the dreamer, of the revolutionary lies not in dusty tomes in dustier libraries but in the living, breathing atmosphere of the now, in the coursing, pulsating vitality of modern media, of innovation, of change. In The Fountainhead, Ayn Rand champions the value of individual creation, encouraging her readers to break away from stale and unfeeling orthodoxy in creating, to be true to one's own personal vision in denying the structured arbitrariness of conventional thought. She gives the reader the larger-than life characters of Howard Roark and other creators as a far-off ideal, a goal to which man might aspire. Algis Valiunas, a Fellow at the Ethics and Public Policy Center, carried on this idea:
These great figures are meant to inspire readers to go out and do likewise. When an unnamed young man with sublime but indefinite longings sees a summer resort designed by Howard Roark, he feels a strength that will sustain him in his ambition to realize his vision, whatever that may be. “Don't work for my happiness, my brothers – show me yours – show me that it is possible – show me your achievement – and the knowledge will give me the courage for mine.” Rand wants to send tremors of possibility through her readership (62).
Ultimately, creativity is a manifestation of the human soul and intellect, and the Internet acts as a facilitator of that creativity, a vehicle through which the creator can make infuse personality and soul and life into his work. The ideas of others will, of course, serve their purpose in shaping a creator's ideas, but the creator must find within himself and within the world about him, within the sea of digital media and whatever is to follow, the courage, integrity, and confidence to go forward with his labors and bring the spark of creation to the world.

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Randomness to potentially incorporate
The value of the Internet and digital media in the creative process is perhaps best summarized with the simple affirmation of an online blogger: "[m]y voice matters" (Anderson, personal communication, May 22, 2012). The best thing about creation is that voice of humanity within it. Creation is great not because of the end product but because it captures a little piece of the human soul and causes one to realize himself a little bit better than he previously might have.
I have felt a little bit like Michelangelo inserting Charon into the Last Judgment
Why is truth made a mere matter of arithmetic--and only of addition at that?”
...each individaul must discover the truth and come to his own existential self-realization (Powell 64)
Something inherent within us all. I don't think anyone can teach the kind of creativity that a child exhibits, and I feel like people trick themselves out of their creativity and their imaginations as they get older and start to care more about what other people think.
realizing our individual creative ideals
he wanted to stop, to lean back, to feel the reality of his person heightened by the frame of steel that rose dimly about the bright, outstanding existence of his body as its center.” [Creative endeavors as an extension of the person]
He studied Roark and the house with the same meticulous scrutiny; he felt as if he could not quite tell them apart.
Birchbark letter – captures a very personal aspect of modern-day life rather than just big events
Roark's problematic clients insist upon big, fancy facades, with useless collonades and superfluous ornamentation --> digital extensions of the ostentatious facades proliferated in Classical architecture.
Everyone has their own destiny, their own calling in life, and it's up to us to discover it and then bring it into reality.
Societies are created from the minds of individual men. In quoting Nietzsche, “...In the final analysis one experiences only oneself” (Thus Spoke Zarathustra 173) (Powell 64)
"[t]he architecture of the mind" (Cashman)

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